World of Warcraft: Dragonflight - Environment/Prop FX

World of Warcraft: Embers of Neltharion - Galakrond's Claw FX

World of Warcraft: Dragonflight - Water Kit

World of Warcraft: Embers of Neltharion - Sarkareth Cosmic Void FX

World of Warcraft: Embers of Neltharion - Bronze Dragon Timeways FX

World of Warcraft: Dragonflight - Jade, Bright Foreseer Mount FX

World of Warcraft: Dragonflight - Bronze Dragon Magic Kit

World of Warcraft: Embers of Neltharion - Cosmic Void Magic FX

World of Warcraft: Embers of Neltharion - Shadow Magic Kit

World of Warcraft: Aberrus, The Shadowed Crucible Raid - ZSkarn Fire Area Denial


Ice Sketch [RealtimeVFX]

Ice Sketch [RealtimeVFX]

Hellfire Tornado [Crowfall]

Hellfire Tornado [Crowfall]

Cleric Spirit Hammers [Crowfall]

Cleric Spirit Hammers [Crowfall]

Druid Coalesce Nature [Crowfall]

Druid Coalesce Nature [Crowfall]

Assassin Shadowstep [Crowfall]

Assassin Shadowstep [Crowfall]

Fire Sprites [Crowfall]

Fire Sprites [Crowfall]

 
 

RealtimeVFX Sketch “Ice”

Winning Entry for Sept. 2019

Breakdown
https://realtimevfx.com/t/greg-tapper-sketch-27-ice/10536

 

Hellfire Tornado [Crowfall]

Tornado effect for the Confessor’s Hellfire combo on Crowfall. Created with versatility in mind and has since been used for all tornado powers in-game [Druid’s Wicked Winds, Wolf & Elk’s Snownado’s]. The 2 shaders allow changes to many facets of the effect, giving control of the 3 layered textures, their individual pan speeds, colors, glows, and masks.

Sprite textures
 

Cleric Spirit Hammers [Crowfall]

These are the Cleric’s basic attacks on Crowfall. As a soft-target power, these hammers acquire a target location and draw from a start position through a generated arc controlled by a direction and magnitude. This single effect can be randomized or tightly controlled for varying hammer throws.

Added a liquid trail to sell the heat of the newly welded hammers and ghost effect for speed & volume.

Made with Popcorn FX & Unity.

ArcDir - controls the direction of the throw.
ArcScale - controls the horizontal and vertical magnitudes.

The midpoint on the arc is generated by first calculating the distance and forward direction between point A and point B. Then take the start position, add half of the forward, plus the ArcScale.x * direction * the cross axis of the forward, and finally adding the ArcScale.y in the scene’s up axis.

MP = S + F/2 + AS.x * AD * cross(F,Up) + Up*distance*AS.y

 

Druid Coalesce Nature [Crowfall]

Healing orb effect for the Druid’s basic cast on Crowfall. After sprouting, the remaining orb persists until colliding and healing the caster or teammate.

Inspired by the lore of the Crowfall Druid & calling of wisps, the orbs needed elements that embodied ‘life’.

Made with Popcorn FX & Unity.

 

Assassin Shadowstep [Crowfall]

Ultimate ability instant cast sending the Assassin immediately to their stealth tray without exiting combat.

Made with Popcorn FX & Unity.

 

Campfire [Crowfall]

What started as a simple environment effect evolved into a fully adjustable tool. The environment team used this tool to scale to torches, sconces, and braziers of all sizes, intensities, and faction/guild colors.

Each of the 4 components [Flames, Smoke, Embers, Distortion] have global and individual knobs to tweak the scale/color/velocity/shape/sprites/spawn count.

Stylistically inspired by fires in the The Legend of Zelda: Breath of the Wild.

Made with AfterEffects, Popcorn FX, & Unity.